This was a long project, mostly because I forgot about them!
Another blood bowl team, and this time is 90% official GW parts, only the ogres are toys.
I'm not sure about the parts, but I think they are mostly cadian and empire.
Another aberration (or they
are monstrosities now?), the ettercap. Spider-men without responsibilities. Probably a cursed cult of
spider-druids, the ettercaps are a low/middle level encounter for unfortunate
heroes in the woods. Because if you are afraid
of spiders, now they have an (almost) intelligent boss too.
Cave fisher ettercap This ettercap lives in
caves underground and it preys fishes and other small animals. It has the
magical ability to walk on water like a water skipper and to catch underwater
preys with the long, double-jointed limbs. The most powerful ones have some
control over water and can breathe underwater. They use their webbing only to
build nests and store foods, they also make nets to catch fishes. They are more pacific then
the standard ettercap, but they are known to drown unfortunate adventures when hungry. Stats: as standard
ettercaps but no low light vision dark vision light sensibility permanent water walking as
magical ability breath underwater as
magical ability (3/day) no trap making swim reach thanks the long arms
Bloodcap Also known as redcap,
mosquito ettercap, tick ettercap or stirge ettercap, this variant lives mostly
in marshes. It's the most strange variant, it's origin is unknown, but most
think blood magic or vampirism are involved. The natural form of a bloodcap is
of a small, childlike version of the standard redcap, but bloody red in color.
They attack in swarm, their bite lacks venom, but, thanks to a retractile sharp
tongue, they can pierce the enemy and drink their blood. They can convert blood
into mass, growing large and stronger for each killed enemy. Some adventures
report of ogre-size bloodcap killing lizardmen in a blood-blind frenzy. They
lack the usual affinity with spiders, bu they have some link with stirges, used
sometimes like living blood-bags. Old bloodcap can develop
blood related spells and abilities, and affinity for necromancy. They can also expel the
sucked blood in a blinding splash of putrid blood. Stats: as the standard
ettercap but small size no venom no webs no spider connection blood drain bite: for each
point of constitution drain, they gain +1 strength for one hour, if they suck
at least 4 points, they grew one size, for 8 more two sizes, and so on (until
large size). affinity for stirges blood splash: they can expel
the blood to blind the enemy rage
Tarantula ettercap Big, hairy and savage. They
are not very dissimilar to the standard ettercap except for the fact they lack
webs of any sort. To compensate that they are stronger and jump the enemies
with incredible leaps. The fur in their bodies allow them to live in cold
regions, but they prefer forests where they can jump from tree to tree. Stats: as standard ettercap
but no webs +4 strenght leap ability no trap making
Brood mother ettercap This is not a true
subspecies, but more of a class for ettercap. Some ettercaps become
living nest for their spiders, letting them live under the skin. They can host
several swarm of spiders on them and they act as weapon and armour. Stats: like standard
ettercap but more natural armour less agility spider swarm connection